How Disney Is Using Music to Reimagine an Iconic Ride — And Make It Relevant for Today

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It ended with a song.

On May 30, the animatronic critters aboard the Zip-A-Dee Lady riverboat launched into one last rendition of “Zip-A-Dee-Doo-Dah.” Disneyland parkgoers were wished one final “zip-a-dee-doo-dah ride” before cruising towards the infamous fifty-foot flume drop. And after almost 35 years, Splash Mountain closed.

A week earlier, a group of executives from Walt Disney Imagineering (a division of Disney Parks, Experiences and Products) gathered in New Orleans. But they weren’t mourning the impending end of a chapter of Disney Parks history. “Let’s talk about Tiana,” said Charita Carter, executive creative producer at Imagineering, beaming. “She’s an entrepreneur at heart. She loves family. She loves her community.”

Carter was speaking about a woman best known as an animated character, but who to the Imagineers, and to millions of people the world over, is very much real. Tiana is Disney’s first African-American princess (and first explicitly American princess), who debuted in 2009’s The Princess and the Frog. The New Orleans-set animated musical told the story of a waitress who dreams of opening her own restaurant, who is turned into a frog by an evil voodoo doctor and must figure out how to become human again. A host of comical animal friends — including an alligator with dreams of playing jazz trumpet, and a Cajun firefly partial to zydeco — of course aid Tiana on her journey.

Next year, the movie will get a major reintroduction when Tiana’s Bayou Adventure — an entirely new attraction replacing Splash Mountain and picking up where the Princess and the Frog story left off — opens at the Walt Disney World and Disneyland Resorts. Like Splash Mountain, it’ll be a flume ride with that beloved stomach-turning drop. “The twists and turns and the big drop — people love that,” says Ted Robledo, executive creative director at Imagineering. “But it’s like moving into an old house, right? You don’t want to totally tear down this house because there’s a lot of great things about this house. But the plumbing’s old, the electrical’s old, you don’t want that old furniture. So you start to bring it up to date, to inject your own character, your own personal story into it. And that’s exactly what we’re doing with Tiana’s Bayou Adventure. We want to bring new life [to it] and make it even better.”

Tiana’s Bayou Adventure

That old house was one that, on the surface, might not have looked particularly problematic — but it didn’t take much digging to find it wasn’t built on the most solid ground. Splash Mountain’s Oscar-winning earworm of a theme song and its main characters (Br’er Fox, Br’er Bear, and their nemesis Br’er Rabbit) hailed from Disney’s 1946 film Song of the South — which Disney CEO Bob Iger announced in 2020 would not be available on Disney+ because it was “just not appropriate in today’s world.”

Upon its release, the NAACP vocally criticized Song of the South for “help[ing] to perpetuate a dangerously glorified picture of slavery,” and diverse groups across the country picketed theaters, protesting its use of outdated, offensive stereotypes and dialect — most notably in the character of Uncle Remus (played by James Baskett, who would later earn an honorary Oscar for the role). It was never released on home video in the U.S.; nonetheless, in the 1980s Disney gave it a theatrical re-release, and some of its characters and music became the base for Splash Mountain when it opened in the park’s Frontierland in 1989.

Imagineering senior vp creative development & inclusive strategies Carmen Smith says that in recent year, the Imagineering team has — as it often does — walked the parks, looking at rides that could benefit from, well, an update or two. “Our parks are ever-evolving, telling new stories,” says Smith, noting that attractions like Jungle Cruise and It’s a Small World have undergone intentional changes. “When we look at an experience like Splash Mountain, and the history around it — it’s always about making sure that the stories we’re telling are relevant, and not perpetuating any misconceptions or stereotypes. And it was time for us to see what next story we could tell in this space.” (Splash Mountain’s Disney World iteration closed back in January).

Around 2018, the idea that Tiana’s story could be the successor became “front burner for me and many of us,” Smith says. “We’d been mulling different ideas and concepts, and it took a while.” Chipping away at Splash Mountain’s façade and finding the flimsy caricatures beneath didn’t take much effort. Tiana’s Bayou Adventure would need to be the total opposite: a ride authentic to its core. So to create it, Smith and her Imagineering colleagues would “arm ourselves with knowledge.”

Tiana’s Bayou Adventure

“Authenticity” is a word that Smith, Robledo and their colleagues use repeatedly when talking about Tiana’s Bayou Adventure. For more than two years, the WDI team dove into deep research in New Orleans, consulting with experts about every last detail informing the ride’s creation. The bayou’s foliage and wildlife, the actual critters who’d comprise an animatronic band of new characters. The real salt mine that once interrupted the flat Louisiana landscape and will be the new “mountain” guests enter on their logs. The 1920s hairdo Tiana would sport, showcasing “the versatility of African-American women’s hair.” And above all, the new song that would make them want to return to the ride over and over and follow them home.

“Some places are oil towns. Some places are movie towns,” says Robledo. “New Orleans is a music town.”

“If you know people who grew up with me, they’ll tell you, ‘P.J.’s always wanted to write songs for Disney,’” says P.J. Morton. The singer, songwriter, producer and Maroon 5 keyboard player is sitting in a back room at Preservation Hall, the New Orleans jazz landmark. “It’s a very specific skill set,” he explains. “I don’t think just any songwriter can do it. But that’s the part I’ve been unconsciously preparing for my whole life.”

Morton, 42, is a New Orleans native — the son of a gospel singer and a preacher, who attended the storied St. Augustine High School (Jon Batiste and Jay Electronica are among its alums). He remembers how when The Princess and the Frog first came out, “a lot of us as New Orleanians, and Louisianans in general, we were just happy we were part of the conversation.” The Randy Newman-composed soundtrack featured the late local legend Dr. John, beloved zydeco accordionist Terence Simien, and composer and trumpet virtuoso Terence Blanchard (the real horn player behind alligator Louis). “The music and storytelling [from Disney] are always top-notch, but I was elated to see that perspective.”

Grammy Award-winning musician and New Orleans native PJ Morton (center) photographed with Executive Creative Director, Music John Dennis (left) and Executive Creative Director Ted Robledo (right) of Walt Disney Imagineering at Preservation Hall in New Orleans, Louisiana. PJ Morton was presented with concept artwork commemorating his collaboration on Tiana’s Bayou Adventure. PJ Morton will write, arrange and produce an original song for the attraction. Tiana’s Bayou Adventure will debut at Magic Kingdom Park in Florida and Disneyland Park in California in 2024.

When it came to creating Tiana’s Bayou Adventure, “music became a hub early on for the experience,” says John Dennis, executive creative director, music at Walt Disney Imagineering. “I’m an expert in the music of Imagineering; I’m not an expert in the music of New Orleans. So I had to reach out and find partners and get myself an education on the music of New Orleans — which can take a lifetime,” he adds with a laugh. To get that intensive education, the Imagineering team spent much of the past couple years working with cultural consultants from the National Jazz Museum in Harlem and the New Orleans Jazz Museum, as well as individual artists from the city — including Blanchard and, ultimately, Morton, for the ride’s calling card: its original song.

“One of the wishes I had for the project was to create something original for the ride, as well as pay homage to, and take advantage of, the musical equity we have from Randy Newman,” says Robledo. “We knew we needed something iconic by way of a song — that level of music that people will take home with them and think about the day after and the week after that.”

As usual, the team used story as a starting point. The narrative grounding Tiana’s Bayou Adventure takes place firmly post-Princess and the Frog: after opening her own successful restaurant, Tiana has transformed an old salt mine into a co-op, Tiana’s Foods, where she now makes her own products, including a line of hot sauces. On the eve of a Mardi Gras party she’s throwing for the community, she’s in search of a missing ingredient.

“When we talked to P.J., the first thing we talked about was story,” says Dennis. “We said, ‘We’re only starting with a song: don’t worry about the attraction yet. We will set you up for what the story is and what part of the story we need help telling.’ Once we have that storytelling piece in the form of the song, we can step back with him and say, ‘Well, now we have to adapt this in a way that’s going to work repeatedly on a ride 18 hours a day, with every 15 seconds a new vehicle and set of guests coming through.’”

Tiana’s Bayou Adventure

Morton knew early on that he wanted to write in a style complementary to Newman’s existent music, “but doing it my way also.” He quickly discovered that writing for a ride — and specifically for the voice of Princess Tiana, sung (as in the movie) by Anika Noni Rose — was a new kind of challenge. “Writing songs in general can be very self-serving: ‘I want to say what I want to say,’” he explains. “This is a very different process. You’re speaking for and through this whole other thing. And Disney is a huge company! It’s very ping-pong — we had to go back and forth a lot.”

That kind of collaboration was necessary because music for a Disney Parks attraction serves a very different purpose than music in a Disney movie. It emanates from speakers, luring guests wandering the park to the ride as if to a particularly hot club, Robledo points out. “You’ll hear it in the queue, but you may not get through all the music in the queue, and you may pick up a different experience that second or third time through — and we do expect this to be a high-repeat experience,” Dennis adds. For the duration of the ride itself, Dennis’ team had to figure out “how to take a musical culture so diverse and deep, distill it down and present it in a way that’s easy to digest” over ten minutes tops — and played to guests who are distracted and may not hear it the same way from one ride-through to the next.

PJ Morton photographed at Preservation Hall in New Orleans, Louisiana during a panel about his collaboration on Tiana’s Bayou Adventure.

All told, Morton estimates he spent a year working on his song, which will feature other yet-to-be-announced New Orleans musicians he hand-picked, and which he’s now in the process of recording (for the moment, further details about the song itself are totally under wraps). That may sound like a long time to spend on one track — but it’s a drop in the bucket for the linchpin of an attraction that, the team hopes, will join the enduring canon that songs like “It’s a Small World” and “A Pirate’s Life for Me” are part of. “It’s a very different mindset from the music industry, where people are chasing hit songs. Disney is looking for music that can be timeless,” says Morton. “I want to just make things that are beautiful and can last forever.”

And he’s keenly aware of the crucial and profound role he’s playing in creating a song for this ride in particular. “We use the word historic all the time now — maybe it’s overused. But this is history in the true sense of the word, on a lot of different levels,” says Morton. “Me just being a Black man from New Orleans, understanding how our culture has been used and misused — this is a huge olive branch to all that. This is still Disney; they don’t have to make sure they’re doing it right and taking care of the people doing it. I give them a lot of credit for being intentional about it. I know for a fact I’m part of history doing this.”

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Newsletter element

Google might have been officially ruled to have a monopoly, but we're still a long way from figuring out exactly what that determination will change at the tech company. Today, the US Department of Justice filed notice of a plan to cross-appeal the decision last fall that Google would not be required to sell off the its Chrome browser. The agency's Antitrust Division posted about the action on X. According to Bloomberg, a group of states is also joining the appeal filing. 

At the time of the 2025 ruling, the Justice Department had pushed for a Chrome sale to be part of the outcome. Judge Amit Mehta denied the request from the agency. "Plaintiffs overreached in seeking forced divesture of these key assets, which Google did not use to effect any illegal restraints," Mehta's decision stated. However, he did set other restrictions on Google's business activities, such as an end to exclusive deals for distributing some services and a requirement to share select search data with competitors.

Google has already filed its own appeal over this part of its ongoing antitrust battle. Of course, the tech giant is hoping to get off the hook with fewer penalties rather than the heavier ones the DOJ is seeking.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/doj-and-states-appeal-google-monopoly-ruling-to-push-for-harsher-penalties-against-the-company-235115249.html?src=rss

If you had trouble using ChatGPT today, you aren't alone. The AI chatbot experienced a partial outage for many users this afternoon, with Down Detector saw reports reaching more than 12,000 reports around the peak point of the issue today.. OpenAI issued a status update shortly after noting that "elevated error rates" were occurring for ChatGPT and Platform users. That problem was marked as resolved at 5:14PM ET.

While the initial outage may be repaired, OpenAI does still have an active status alert up. It's only for the fine-tuning component of its API service. But the end may also be in sight for that final issue, because the current statement from the company is "We have applied the mitigation and are monitoring the recovering.

Another AI chatbot, Anthropic’s Claude, also experienced an outage today. It listed similar issues with "Elevated error rate on API across all Claude models." That status was resolved by 1PM ET.

Update, February 3, 2025, 6:17PM ET: Updated to reflect the change in status and mention Claude outage.

This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpt-is-back-up-after-an-outage-disrupted-use-this-afternoon-210238686.html?src=rss

2K owner Take-Two has paused development on Borderlands 4 for the Nintendo Switch 2, the company shared during its Q3 2026 earnings presentation. The Switch 2 port was originally planned to be released on October 3, 2025, a few weeks after the game's September 12 launch on all other platforms, but was indefinitely delayed on September 23.

"We made the difficult decision to pause development on that SKU," Take-Two told Variety. "Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game. We’re continuing to collaborate closely with our friends at Nintendo. We have PGA Tour 2K25 coming out and WWE 2K26, and we're incredibly excited about bringing more of our titles to that platform in the future."

When the Borderlands 4 Switch 2 port was originally delayed, the game's developer Gearbox shared that the port needed "additional development and polish time" and that it hoped to "better align this release with the addition of cross saves." In Take-Two's Q2 earnings presentation on November 6, 2025, the Switch 2 port was still listed as having a "TBA" release date. The lack of mention in the company's Q3 presentation and Take-Two's comment to Variety pretty much confirm that if a Switch 2 version happens, it won't be anytime soon. The official Borderlands 4 post-release content roadmap currently lists plans for paid and free story DLC and raid bosses, but nothing related to additional ports of the game.

Grand Theft Auto VI's planned November 19 release date is still on the books, however. Rockstar Games' next blockbuster title was originally supposed to be released in fall 2025, before it was delayed to May 2026 last May. The game was delayed a second and final time — at least for now — in November 2025, to its current November 2026 release date.

There's still room for another delay, but in the earnings statement Take-Two projected confidence, sharing that Rockstar would start marketing the game this summer. The franchise remains a cash cow, so it’s only natural the company would want to get the rollout of Grand Theft Auto VI right. As part of its earnings presentation, Take-Two shared that Grand Theft Auto V, which was originally released all the way back in 2013, has sold 225 million units.

This article originally appeared on Engadget at https://www.engadget.com/gaming/take-two-hit-pause-on-the-switch-2-port-of-borderlands-4-222546776.html?src=rss

If you've had trouble using ChatGPT today, you aren't alone. The AI chatbot is experiencing a partial outage for many users this afternoon. Down Detector reports of issues with the service leapt from almost nothing to more than 12,000 around 3PM ET. 

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Down Detector

OpenAI issued a status update noting that "elevated error rates" are occurring for ChatGPT and Platform users. All 13 components of ChatGPT are marked as having “degraded performance” on the OpenAI status page. "We are working on implementing a mitigation," the company said, although it didn't provide an anticipated timeline for when the issue might be resolved.

The story is developing…

This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpt-is-down-for-many-users-this-afternoon-210238573.html?src=rss

Apple has just released Xcode 26.3, and it's a big step forward in terms of the company's support of coding agents. The new release expands on the AI features the company introduced with Xcode 26 at WWDC 2025 to give systems like Claude and ChatGPT more robust access to its in-house IDE. 

With the update, Apple says Claude and OpenAI's Codex "can search documentation, explore file structures, update project settings, and verify their work visually by capturing Xcode Previews and iterating through builds and fixes." This is in contrast to earlier releases of Xcode 26 where those same agents were limited in what they could see of a developer's Xcode environment, restricting their utility. According to Apple, the change will give users tools they can use to streamline their processes and work more efficiently than before.

Developers can add Claude and Codex to their Xcode terminal from the Intelligence section of the app's setting menu. Once a provider is selected, the interface allows users to also pick their preferred model. So if you like the outputs of say GPT 5.1 over GPT 5.2, you can use the older system. 

The tighter integration with Claude and Codex was made possible by Model Context Protocol (MCP) servers Apple has deployed. MCP is a technology Anthropic debuted in fall 2024 to make it easier for large language models like Claude to share data with third-party tools and systems. Since its introduction, MCP has become an industry standard — with OpenAI, for instance, adopting the protocol last year to facilitate its own set of connections. 

Apple says it worked directly with Anthropic and OpenAI to optimize token usage through Xcode, but the company’s adoption of MCP means developers will be able to add any coding agent that supports the protocol to their terminal in the future. Xcode 26.3 is available to download for all members of the Apple Developer Program starting today, with the Mac Store availability “coming soon.”

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-just-made-xcode-better-for-vibe-coding-195653049.html?src=rss

Developer Obsidian recently announced that it currently has no plans to make The Outer Worlds 3, according to a report by Bloomberg. Company head Fergus Urquhart didn't give a reason as to why Obsidian won't be working on a sequel, but he did note that the performance of The Outer Worlds 2 was "disappointing" and that it needs to "think a lot about how much we put into the games, how much we spend on them and how long they take."

Urquhart also said that Avowed was something of a miss for the company, but that it remains committed to the franchise. Obsidian plans to "keep making games in the Avowed universe," but that doesn't necessarily mean a legitimate sequel. Avowed is, after all, set in the same world as Pillars of Eternity.

Obsidian is still working on DLC for The Outer Worlds 2, so fans have that to look forward to. Urquhart also confirmed the company is making some DLC for Grounded 2, which was actually a hit. It released three games last year, which Urquhart said was a bad move for support teams.

“Spacing those releases helps the company manage its resources and not burn everybody out. It’s not good to release three games in the same year. It’s the result of things going wrong," he said.

The developer is also making some entirely new games, of which we know nothing about. As for Avowed, it's coming to PS5 on February 17. All versions are getting an anniversary update that includes a New Game Plus mode, new races, new weapon types and more. It's a good game and well worth the time of PlayStation fans, especially those who have dabbled with The Elder Scrolls franchise.

This article originally appeared on Engadget at https://www.engadget.com/gaming/obsidian-has-no-plans-to-make-the-outer-worlds-3-likely-due-to-poor-sales-192756351.html?src=rss

Sony's wireless WH-1000XM6 headphones are on sale for $398 via Amazon. This is a record-low price, as it drops $62 from the price tag. The sale applies to all three colorways.

These easily topped our list of the best wireless headphones. They are, in a word, fantastic. The headphones are packed with premium features, like advanced ANC. There are a whopping 12 ANC microphones throughout and a brand-new chip to power the feature. The end result? It successfully blocks background noise at medium and high frequencies, including the human voice.

The sound quality is extremely pleasing to the ears, thanks to new audio drivers and a team of mastering engineers that assisted with tuning. There are perforations in the driver's voice coil, which extends high frequency reproduction.

The design has been upgraded from the previous iteration and we found them extremely comfortable to wear for long periods of time, which is important with headphones. The battery gets around 30 hours, which is a fairly standard metric for this type of thing. 

The only real major nitpick here is the original asking price. It's tough to recommend any pair of headphones for $460, but a bit easier at under $400.

Follow @EngadgetDeals on X for the latest tech deals and buying advice.

This article originally appeared on Engadget at https://www.engadget.com/deals/sonys-wh-1000xm6-headphones-are-down-to-a-record-low-price-175038776.html?src=rss

Fitbit's founders have a new startup. Two years after leaving Google, James Park and Eric Friedman announced a new platform that shifts the focus from the individual to the family. They say the Luffu mobile app "uses AI quietly in the background" to collect and organize family health information.

"At Fitbit, we focused on personal health — but after Fitbit, health for me became bigger than just thinking about myself," Park said in a press release. The app is particularly focused on the "CEO of the family" — the person who manages appointments, prescriptions and other health-related tasks.

But the definition of family isn't limited to parents raising children. The company sees its tool as especially valuable for caregivers in their 40s and 50s who may be managing the needs of both aging parents and kids. It even tracks pets' health habits.

"We're managing care across three generations — kids at home, busy parents in the middle, and my dad in his 80s who's living with diabetes and still wants to stay fiercely independent," Friedman wrote. "And the moments that matter most are often the most chaotic: a late-night fever, a sudden urgent care visit, a doctor asking questions you can't answer quickly because the details are scattered."

The app's AI includes a Morning Brief that recaps everyone's health.
Luffu

The company claims the app's AI "isn't a chatbot layer." Rather, it serves as a "guardian" — proactively monitoring for changes silently in the background. The AI then provides insights and triggers alerts when something is out of whack. You can also ask the app health data questions using plain language (so, there is some kind of chatbot) and share data with family members.

The company clearly wants to make entering data as easy as possible. Luffu allows family members to log info using voice, text or photos. It integrates with health platforms such as Apple Health and Fitbit. And the company eventually wants to expand into a hardware ecosystem — presumably, devices that make health data collection even easier.

Speaking of data collection, Luffu says, "Users are always in control of exactly what is shared, with whom, and privacy and security are paramount for all family data." In addition, the company told Axios that users can choose whether their data is used to train its AI. On the other hand, Big Tech has repeatedly shown that its most egregious data-collection practices are always wrapped in comforting language. So, at the very least, I'd take their pitch with grains of salt and, most importantly, make sure each family member knows exactly what they're consenting to. After all, this is a for-profit company, and we don’t yet know its monetization strategy.

Luffu is currently in a limited public beta. You can learn more and sign up for the waitlist on the company website.

This article originally appeared on Engadget at https://www.engadget.com/mobile/fitbit-founders-launch-luffu-a-way-to-integrate-your-familys-health-data-173251994.html?src=rss