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July 24 | 2025
Stop me if you've heard this one before. Disney has announced a successor to outgoing CEO Bob Iger, effective in March. Josh DâAmaro, current chairman of Disney Experiences, was tapped for the role in a unanimous vote by the company's board of directors.
DâAmaro has been at Disney for 28 years, where he oversaw theme parks, cruises and consumer products including video games. The company had previously appointed Bob Chapek, the Disney Parks chairman at the time, as successor to Bob Iger in 2020. At the time, Iger had served as CEO since 2005. But Chapek only lasted until 2022, when Bob Iger returned to take the helm once again amid company struggles. Disney formed a committee to find an appropriate successor in 2023, with Iger mentoring potential candidates along the way.
Iger's time at the helm saw the media giant make a number of significant moves such as launching the Disney+ streaming service, buying Hulu and acquiring 20th Century Fox's film and television studios. Iger will continue to serve as a board member and senior advisor until his retirement at the end of the year.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/disney-announces-josh-damaro-will-be-its-new-ceo-after-iger-departs-161616420.html?src=rssMicrosoft has revealed the first wave of Xbox Game Pass additions for February, and it feels like there's a bit of something for everyone this time around. Two of the titles land on the service today across the Game Pass Ultimate, Premium and PC Game Pass tiers: Final Fantasy II (cloud, Xbox Series X/S and PC) and Like A Dragon: Pirate Yakuza in Hawaii (cloud, console, handheld and PC). Final Fantasy II is a "remodeled 2D take" on the classic 1988 RPG, while Pirate Yakuza in Hawaii is a wild-looking spin-off of the main Like a Dragon series with pirates and naval combat.
Madden NFL 26 is hitting Game Pass Ultimate and PC Game Pass across cloud, console and PC on February 5, so subscribers will be able to get in a few virtual downs before the Super Bowl on Sunday at no extra cost. Paw Patrol Rescue Wheels: Championship will join the Game Pass Ultimate, Premium and PC Game Pass lineups on the same day across cloud, console, handheld and PC.
On February 10, a game I've been looking forward to, Relooted, joins Game Pass Ultimate and PC Game Pass on cloud, Xbox Series X/S and PC. I really enjoyed the demo of this heist game, in which the goal is to recover African artifacts from Western museums. Two days later, you can check out BlazBlue Entropy Effect X, which is a 2D roguelite action game set in the BlazBlue universe, on Game Pass Ultimate and PC Game Pass (cloud, Xbox Series X/S and PC).
Also on February 12, Roadside Research will become available in game preview on cloud, Xbox Series X/S and PC on Game Pass Ultimate and PC Game Pass. This is a co-op (or solo) game for up to four players in which you run a gas station as a group of aliens. You'll examine humans and try to gather as much data as you can without raising suspicion and a potential visit from the feds. The aliensâ disguises, as shown in the trailer, are pretty funny.
A third game is on the docket for February 12, with life sim Starsand Island arriving on Game Pass Ultimate and PC Game Pass (cloud, Xbox Series X/S, and PC). A day later, High on Life 2 lands on the same tiers and platforms with a whole new bunch of strange, talking weapons. That's a day-one addition to the line up. Also on February 13, Kingdom Come Deliverance will become delivered to Game Pass Ultimate, Premium and PC Game Pass across cloud, console and PC.
On February 17, you can embrace your inner Na'vi in Avatar: Frontiers of Pandoraon cloud, Xbox Series X/S, handheld and PC on Game Pass Ultimate and PC Game Pass. I quite enjoyed my initial hands-on with the game, but I haven't jumped into the full version as yet.
Last, but not least, Avowedwill join the lower Game Pass Premium tier on February 17 across cloud, Xbox Series X/S and PC. It will do so almost exactly a year after its debut and on the same day it hits PlayStation 5 and a major update goes live. Avowed was one of our favorite games of 2025.
This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/februarys-xbox-game-pass-additions-include-high-on-life-2-madden-nfl-26-and-avatar-frontiers-of-pandora-160656985.html?src=rssSamsungâs 2025 was filled with new foldables, an ultra-thin new form factor and the launch of Google's XR platform. After making some announcements at CES 2026, the company is expected to host its first Galaxy Unpacked of the year in February to introduce the Galaxy S26 lineup. Official invites have yet to be shared, but the date is widely expected to be near the end of the month.
Whenever it does happen, Engadget will be covering Galaxy Unpacked live, and we'll most likely have hands-on coverage of Samsung's new smartphones soon after they're announced. While we wait for an official invite, here's everything we expect Samsung will introduce at the first Galaxy Unpacked event of 2026.
But first, when is Unpacked going to happen? A recent image shared by leakster Evan Blass indicated Unpacked should be taking place on âFebruary 25 2026.â Blass has a long history of credible leaks, which means this date is all but confirmed, and the main questions remaining would be â what time and in what timezone? Weâre still waiting on Samsung for the official details, which should include answers to those questions.
Samsung's restrained approach to updating its phones will likely continue with the Galaxy S26. Based on leakedimages of the new lineup, the company is not expected to radically reinvent the look of the Galaxy S26, Galaxy S26+ or Galaxy S26 Ultra, and instead will stick with a similar design to what it used on the Galaxy S25. The phones will have a flat front screen and frame, with rounded corners and cameras housed in a vertical pill-shaped plateau on the back. Unlike Apple's move from the iPhone 16 Pro to the iPhone 17 Pro, the biggest difference here will likely be internal components like the screens, chips and camera sensors Samsung uses.
Qualcomm's new Snapdragon 8 Elite Gen 5 chip is expected to be in all Samsung Galaxy S26 phones, though Korean news site Yonhap News reports Samsung's relatively new Exynos 2600 chip could be used in some phones in the lineup depending on the region, a strategy Samsung has deployed in the past. Either way the new phones should be more performant than the previous generation, and in the case of the models with the Snapdragon 8 Elite Gen 5, particularly good at on-device AI processing.
I have compiled the most accurate comprehensive parameter comparison of Galaxy S25, S25+ and Galaxy S26ã S26+. Which one do you want to buy? pic.twitter.com/aQpoSvYjOz
â Ice Universe (@UniverseIce) November 29, 2025
One notable difference between the Galaxy S26 and the Galaxy S25 could be the phone's screen. The new phone will reportedly feature a 6.3-inch FHD+ display according to specs shared by leaker Ice Universe, which makes it ever so slightly larger than the 6.2-inch display used on the Galaxy S25. The S26 will also allegedly come with 12GB of RAM, either 256GB or 512GB of storage and a slightly larger 4,300mAh battery. Samsung isn't changing the cameras on the entry-level phone, though: leaks suggest it'll feature the same 50-megapixel main camera, 12-megapixel ultrawide, 10-megapixel 3x telephoto and 12-megapixel selfie camera as the previous generation. Changes appear to be even more minor on the Galaxy S26+. Other than the new Snapdragon chip, the phone will reportedly feature the same 6.7-inch FHD+ screen, 4,900mAh battery, 12GB of RAM and the same camera array used on the base Galaxy S26.
The difference between the Galaxy S26 Ultra and Galaxy S25 Ultra is reportedly a bit clearer. According to Android Headlines, the new phone's cameras will be slightly more raised, and stand out thanks to a new metallic finish. Samsung may also switch back to using an aluminum frame on the Galaxy S26 Ultra, after using titanium frames on both the Galaxy S24 and S25 Ultras. Most importantly, to make the phone actually support Qi2 rather than only technically work with the standard when a case is attached, rumors suggest Samsung will remove the S Pen digitizer layer in the phone and adopt a new method for accepting stylus input. It's not clear what that new method will actually be, but it could let the Galaxy S26 Ultra more easily work with Qi2 accessories without losing its stylus.
Android Headlines also recently shared what appear to be full image renders of the S26 series, and they generally line up with what has already been rumored, leaked and reported so far. If these pictures are accurate, they give us a clearer look at the camera bump and two color variants of the S26 Ultra.
Fans of magnets may continue to be disappointed by Samsung if the latest rumors are accurate. Despite the launch of the Qi 2 wireless charging standard adding support for convenient magnetic alignment years ago, Samsung has yet to bring that feature to its phones. Though the S-series have the higher speed charging rates that the spec enables, Nieuwemobiel.nl is reporting that, due to images it received of cases with magnetic rings, the S26 series likely wonât have built-in magnets. Samsung has made these cases to add the magnetic capability to its S-series in the past, and the existence of the images of these accessories lends weight to the idea that the company will continue this approach.
Samsung released the Galaxy Buds 3 and 3 Pro in 2024, with a major redesign that brought them much more in line with Apple's AirPods. The Galaxy Buds 4 and Buds 4 Pro Samsung is rumored to be announcing soon won't necessarily change that, though they will feature a more compact case and less angular stems, according to leaked images from the Samsung Tips app.
Support for head gestures to accept and decline calls, a feature Apple includes on the AirPods Pro 3 and AirPods 4, is also rumored to work on both versions of the new Galaxy Buds. SamMobile reports the Galaxy Buds 4 and 4 Pro may also ship with a new Ultra Wideband chip that will make them easier to find with Google's Find Hub network.
Samsung announced the Galaxy Z TriFold in late 2025 without firm details of when the new smartphone-that-folds-into-a-tablet would be available in North America. That info came on January 27, when the company announced the TriFold would be available in the US on January 30, for a whopping $2,900. Considering weâve already seen the device in person at CES 2026 and people are most likely to have had a chance to look at, if not buy the foldable for themselves by the time Unpacked rolls around, we donât expect Samsung to spend too much time dwelling on it, if at all.
When the Galaxy S25 Edge was announced in 2025, it seemed possible that Samsung could replace its "Plus" smartphone with a unique form factor, just like Apple has opted to do with the iPhone Air. There have been conflicting reports on the matter, but it seems like Samsung will not be doing that with the Galaxy S26 Edge.
Instead, the smartphone will reportedly remain another option, much like foldables are for customers not swayed by Samsung's traditional smartphones. The Galaxy S26 Edge is rumored to feature a slightly different design than last year's model, according to Android Headlines, with a large rectangular camera plateau that's reminiscent of Google's Pixel phones, and the raised oval Apple used on the iPhone Air. Beyond that, the phone is also expected to be ever so slightly thinner at 5.5mm than the 5.8mm Galaxy S25 Edge.
Samsung already acts as a first place Google can show off new AI features for Android, but the company is reportedly exploring other AI partnerships, too. In June 2025, Bloomberg reported that Samsung was nearing a deal with Perplexity to integrate its AI-powered search engine across OneUI and its homegrown mobile browser. Perplexity already has a deal with Motorola on its Razr phones, so the only thing that would make a deal with Samsung unusual is the close relationship the company already has with Google.
The company also accidentally announced a new version of its Bixby AI assistant, which will likely also be integrated with Perplexity and could serve as an alternative to Google Gemini. Both a new Bixby and a deeper integration with Perplexity seem like natural new software features to show off at Galaxy Unpacked.
Update, January 27 2026, 11:55AM ET: This story has been updated to reflect the latest news around the Galaxy Z TriFoldâs price and availability in the US.
Update, January 30 2026, 12:45PM ET: This story has been updated to include the latest leaks on the possible dates for Unpacked 2026.
Update, February 02 2026, 11:30AM ET: This story has been updated to include the latest leaks with full image renders of the S26 trio of devices.
Update, February 03 2026, 11:00AM ET: This story has been updated to include the latest leaks about the possible lack of magnetic support on the S26 series.
This article originally appeared on Engadget at https://www.engadget.com/mobile/smartphones/samsung-galaxy-unpacked-2026-everything-were-expecting-from-the-s26-launch-130000556.html?src=rssMSI Prestige 14 Flip AI+ is a surprisingly powerful ultraportable held back by a clunky trackpad. It's a shame, really, because it's very well-designed and thanks to Intelâs Panther Lake CPU, it can even run games like Arc Raiders without breaking a sweat. It also has more ports than most thin and light machines, its OLED screen is great for productivity work and at three pounds it's easy to carry around all day. But curse its mechanical trackpad â why does it even exist when Apple, Microsoft and others have been able to implement excellent haptic touchpads for years? Come on now.
With its grey case, subdued design and somewhat chunky bezels, the MSI Prestige 14 Flip AI+ doesn't exactly make a striking impression. From afar, you can tell it's certainly thin, and it's also clear that MSI made the most of its slim case by shoving in two USB-A ports, two USB-C connections, a single HDMI port and a headphone jack. It would have been nice to have some sort of SD card slot too, but at least the Prestige 14 can connect to older accessories, monitors and TVs without a USB-C hub.
Once you pick it up, though, the Prestige 14's three-pound frame feels downright remarkable. It's just a tad heavier than the 2.7-pound MacBook Air, but its screen size directly competes with the 3.4- to 3.6-pound 14-inchMacBook Pro. The "Flip" in its name also means itâs versatile, with the ability to rotate its screen into a tablet mode, or a variety of tent configurations.
What makes the MSI Prestige 14 Flip AI+ truly interesting is its Intel Core Ultra X7 358H processor, which features 16 cores and a maximum speed of 4.8GHz. Specifically, it features four P-cores for speedy performance, eight efficient E-cores and four low-power E-cores. The Ultra X7 is also one of the new Panther Lake chips with gobs of graphics power in Intel's Arc B390 GPU, giving them far more gaming chops than previous ultraportable chips. The laptop also sports 32GB of RAM, which is the ideal amount for serious productivity work, and a roomy 1TB SSD.
The Prestige 14's stylus-friendly 14-inch OLED screen helps to distract from its mundane case design, with the typical deep black levels and excellent contrast I appreciate from OLED, together with bold 100 percent DCI-P3 color coverage. It makes just about everything look great, though I wish MSI offered more than a 60Hz refresh rate â a 90Hz or 120Hz screen would make scrolling through web pages look far smoother.
And speaking of the stylus, thatâs tucked away at the bottom of the Prestige 14. I didnât find it particularly useful for notetaking, but for those who do itâs easy to stow away. Itâs just too thin for extended handwriting, and anyone doing serious notetaking or digital art would be better off with a larger stylus or dedicated drawing pad.
After seeing a relatively slim Lenovo Panther Lake laptop reaching 190 fps in Battlefield 6, using only Intel's built-in Arc B390 GPU, I was eager to see how that new hardware would perform in the real world. Simply put, the MSI Prestige 14 Flip AI+ didn't disappoint. It scored 10,169 points in PCMark 10, the highest score we've seen yet on a Windows PC.
And yes, that includes plenty of powerful gaming systems like the Alienware 16 Area 51 (8,245 points) and the Razer Blade 18 (7,703), both of which were running Intel's last-gen Core Ultra 9 275HX chip. Of course, those systems have faster GPUs, like NVIDIA's RTX 5080, but PCMark 10 doesn't lean too heavily on graphics performance. The Prestige 14 edged close to the M5 MacBook Pro in Geekbench 6's multi-threaded CPU test, scoring 16,633 points compared to Apple's 18,003. But the MacBook Pro reigned supreme in the single-threaded test, scoring 4,310 points compared to the MSI's 2,864.
Computer
PCMark 10
Geekbench 6
Geekbench 6 GPU
Cinebench 2024
MSI Prestige 14 Flip AI+ (Intel Core Ultra X7 358H)
10,169
2,864/16,633
56,425
117/719
Apple MacBook Pro 14-inch (M5, 2025)
N/A
4,310/18,003
48,840
197/1,034 | GPU: 6,143
Dell 16 Premium (Core Ultra 7 255H, NVIDIA RTX 5070)
7,780
2,711/15,919
109,443
127/1,104
When it came to games, the Prestige 14 reached a surprisingly high 80-95 fps in Arc Raiders while playing in 1080p with medium graphics settings, as well as AMD's FSR3 upscaling and 2x frame generation. Without those AMD features, Arc Raiders ran at 45-50 fps, which is still respectable for an ultraportable. To my surprise, Intel's XeSS upscaling technology wasn't available in Arc Raiders during my testing, but there's a good chance that tool would eke out even more performance. (I've asked Intel about XeSS's omission, and will update when I hear back.)
In Cyberpunk 2077, The Prestige 14 hit 35 fpswhile playing in 1080p with default settings. Flipping on Intel's XeSS frame generation bumped that to 45 fps. If you're used to the 30 fps performance of consoles, those numbers are still vaguely playable, but they certainly fall short of the 60 fps PC players typically look for. It's best to think of the MSI Prestige 14 Flip AI+ as a laptop where you can play games sometimes, perhaps while you're away from your gaming desktop. It's certainly not a replacement for a dedicated gaming laptop.
For more prosaic productivity tasks, like juggling dozens of browser tabs and editing large images, the Prestige 14 didn't break a sweat. Its healthy 32GB of RAM gave it plenty of breathing room for multi-tasking, and unlike other ultraportables, I didn't notice any serious performance dips while running on battery. On that note, the Prestige 14 also lasted a whopping 22 hours and 15 minutes in PCMark 10's battery benchmark. That's the highest figure we've ever seen from a laptop, and it's a promising sign of what we can expect from other Panther Lake systems.
While there's clearly plenty to love about the MSI Prestige 14 Flip AI+, I was less impressed with its mechanical trackpad and keyboard. Perhaps I've been spoiled by the more responsive haptic trackpads from the competition, but the Prestige 14's old-school trackpad kept slowing me down with missed clicks and other annoyances. The laptop's keyboard felt similarly cheap, with a lack of depth and comfort that I've come to expect from other ultraportables in the $1,299 price range. Even after hours of testing, I had a hard time typing on the Prestige 14 at full speed without errors. It's a shame that MSI gets so much right, but is hindered by these weak components.
As one of the earliest Panther Lake laptops on the market, the $1,299 Prestige 14 Flip AI+ is a solid machine, if you're willing to overlook its touchpad flaws. More than anything though, the Prestige 14 makes me excited to see what other PC makers offer with Intel's new chips. It's taken a while, but now Intel finally has some decent competition against Apple's M-series hardware. The era of gaming with ultralight machines is finally here.
This article originally appeared on Engadget at https://www.engadget.com/computing/laptops/msi-prestige-14-flip-ai-review-an-ultraportable-for-arc-raiders-thanks-to-intels-panther-lake-160000606.html?src=rssNetflix is back with another livestream production guaranteed to excite K-POP fans worldwide. The streamer has announced that BTS will be performing live on Netflix. It marks the band's first performance after almost four years â the members took a hiatus to complete South Korea's mandatory military service.
The live concert will air on Saturday, March 21, one day after BTS releases their new album Arirang and will be aptly titled BTS The Comeback Live | Arirang. The show will physically take place in Seoul's Gwanghwamun Square and stream live at 8PM KST/7 AM ET/4 AM ET. Yes, viewers in the US will have to choose between a really early Saturday or a very late Friday night. Alternatively, you can skip out on any potential livestream glitches and likely watch it later (or catch the K-Pop group on their upcoming world tour).
Plus, come Friday, March 27, Netflix will be releasing BTS: The Return, a documentary all about the making of Arirang. As Netflix puts it: "The film offers rare behind-the-scenes access as the group comes back together and charts an unprecedented path forward together after a nearly four-year hiatus."
Netflix has leaned further into livestreaming over the last few years â though the BTS concert is arguably their biggest coup. Livestreams have included everything from reality shows to sports, with some serious infrastructure issues along the way. Here's hoping the BTS concert goes off without a hitch.
This article originally appeared on Engadget at https://www.engadget.com/entertainment/the-first-bts-concert-in-over-three-years-will-stream-live-on-netflix-in-march-155428505.html?src=rssLast year, the creator of Notepad++ rolled out an update for the text and source code editor after security experts reported that bad actors were hijacking its update mechanism to redirect traffic to malicious servers. It led to users downloading compromised executables that could infect their devices. Now, Don Ho has revealed that multiple security experts investigated the breach and determined that the threat actor âis likely a Chinese state-sponsored group.â He said it explained why experts observed highly selective targeting during the campaign and why only traffic from certain users were redirected so that they would download malicious files. Itâs not clear what kind of users were specifically targeted and what the files did to their devices.
The attackers started redirecting traffic from Notepad++ to their servers sometime in June 2025, and that went on until December 2. Their method involved compromising the system at the hosting provider level, though the exact technical mechanism that allowed them to intercept traffic remains under investigation. In addition to releasing a security patch, Notepad++ also migrated to a new hosting provider with much stronger security practices. Ho now encourages anyone who wants to install the app to download version 8.9.1, which comes with the security update, and running the installer manually.
This article originally appeared on Engadget at https://www.engadget.com/apps/notepad-says-it-was-hijacked-by-chinese-state-sponsored-hackers-153000268.html?src=rssEven in 2026, VR still feels like tech that isn't quite ready for prime time. When Nintendo released the original Virtual Boy way back in 1995, it was hard for my 10-year-old brain to comprehend a 3D console with a bipod, a facemask and a monochrome red display. Then, when you factor in weak sales that led to the system being discontinued after only a year, you end up with a gadget that felt more like a mythical creature than something you could actually buy. But that's changing later this month when the Virtual Boy returns as an add-on for the Switch 2. After getting an early demo of Nintendo's new accessory, I can confirm that this thing feels just as weird and quirky as it did when it first came out more than 30 years ago.
The most impressive thing about the revamped Virtual Boy is how much it looks and feels like the original. It still features that classic red and black color scheme along with a stand for propping it up. The biggest difference is that instead of having a built-in display, there's a slot where you can slide in a Switch 2 (with its Joy-Con detached). This brings several advantages: Since the Switch 2 has its own battery, there's no need for cords anymore. It also means you don't have to worry about swapping in individual game carts, as software can be downloaded directly from Nintendo's online store. Graphics also look much sharper than I remember, though I admit that could just be me getting old. Finally, instead of reviving the Virtual Boy's archaic gamepad, Nintendo smartly opted to let us use the Switch 2's current lineup of controllers. The end result is a design that's faithful to the original but doesn't suffer from many of the pitfalls that plagued so many 90s gadgets â like tangled wires, awkward controls and fuzzy displays.
However, even with a fair bit of modernization, it's hard to prepare your mind for the journey back in time that happens when you actually use it. Unlike every other contemporary VR headset, you still don't strap the new Virtual Boy onto your face. Instead, you have to adjust its bipod so that its facemask is level with your face and then you kind of just lean in to immerse yourself in a world where red is the only color. It's definitely a bit awkward, but it works. Nintendo even included a way to adjust IPD, so visuals look just as crisp (if not moreso) as they did on the original.
That said, the clunkiest thing about the Virtual Boy is its games. While Nintendo updated its exterior and internals, the company didn't really mess with its software â for better and worse. This means you get a relatively unadulterated look at where people thought VR was headed 30 years ago, which becomes immediately evident as soon as you boot into one of the console's first seven games. Galactic Pinball is slow and trying to time when to hit the flippers to prevent the ball from getting past you is an exercise in frustration. Meanwhile, Red Alarm feels like a cheap port of Battlezone, just with a vaguely Arwing-shaped plane instead of a tank. And once again, the pacing on this aerial shooter is glacial. Then there's 3D Tetris, which just kind of hurts your head as you try to drop pieces from a top-down perspective while the entire stage pivots around and never stops moving. The only title that really stands out is Virtual Boy Wario Land, which was and still is the best game on the entire platform.
After playing with the revamped Virtual Boy for just under half an hour, it's just as eccentric and ungainly as the original was three decades ago. But you know what, I wouldn't have it any other way because this thing is just as much of a time capsule as it is a nostalgic revival of a forgotten system. And if you want to experience a hazy concept of what people thought the future was going to be, there still isn't anything like the Virtual Boy.
The Virtual Boy add-on for the Switch 2 officially goes on sale on February 17 for $100, with the caveat that buyers will need an active Nintendo Switch Online + Expansion pack membership. Also, in addition to the seven games available at launch, Nintendo is planning to add nine more throughout the year including Mario's Tennis and previously unreleased titles such as Zero Racers and D-Hopper.
This article originally appeared on Engadget at https://www.engadget.com/gaming/nintendo/the-switch-2s-virtual-boy-is-a-tribute-to-nintendos-wackiest-console-140000003.html?src=rssNew Mario sports games typically only come around once in a generation. So to get a fresh installment of tennis featuring a deep roster of characters this early in the Switch 2's lifecycle is rather exciting. And after getting a chance to play Mario Tennis Fever prior to its official release on February 12, the best entry to the franchise yet might only be a couple of weeks away.
Once again, Mario Tennis Fever relies on the series' familiar mix of topspin, slice and flat (power) shots used in previous games. The big new mechanic for this title is that instead of Zone Shots from Mario Tennis Aces, you can equip each character with a different racket, similar to how you can choose between a range of vehicles in Mario Kart. Every racket features a different special ability that you can charge up by rallying back and forth. When the gauge is full, you can unleash a Fever Shot to potentially devastating results.
For example, the Fire Racket turns the ball into a fireball that leaves multiple embers on the court. If your opponent gets burned, they will slowly lose health, which will make them move slower or knock them out (but only temporarily) if you're playing doubles. Alternatively, the Pokey Racket can summon the giant cactus monster it's named after onto the court, which not only blocks your view but gets in the way as you chase down shots. And just like the game's large stable of characters (38 in total), there are almost just as many different Fever Rackets (30) to choose from.
The thing I like most is that compared to special shots in previous titles, Fever Shots have built-in counterplay. Zone Shots from Mario Tennis Aces sometimes made it feel like you were playing a fighting game as people battled to conserve meter, while signature moves in Mario Tennis: Ultra Smash often turned into automatic points. If someone sends a Fever Shot at you, you can send it back simply by returning the ball before it bounces. This naturally sets up some frenetic sequences as characters try to volley back and forth without letting the ball hit the ground in order to prevent the Fever Shot from taking effect on their side of the court. This is exactly the kind of chaos that makes Mario Tennis so fun â it just feels a bit more balanced now.
That said, if you prefer a different kind of mayhem, there are also new Wonder Court Matches, which borrow the titular blue flower seeds from Mario's most recent 2D platformer. This game mode nixes Fever Rackets in favor of changing up the rules of the sport on the fly in weird and unexpected ways. Don't be surprised when you have a hard time hitting seeds with your shots to activate wondrous effects while spike balls get tossed at you or a parade of piranha decides to have a party on top of the net.
Unfortunately, I wasn't able to play Mario Tennis Fever's Adventure mode, which is a bit of a shame as I've heard that it's deeper and more fleshed out. This is a welcome upgrade from the somewhat thin single-player campaign from Aces. Thankfully, the game still supports motion controls for younger players or anyone who'd rather swing a virtual racket instead of mashing buttons. I also appreciate that Nintendo is making it easy to get into multiplayer matches, as the game supports both online matches (ranked and unranked) and local wireless connectivity (LAN). For the latter, you can also use the Switch 2's Game Share feature to send the title to other nearby systems so people can try out Mario Tennis Fever for themselves, even if they don't own a copy.
So if you're like me and you've always preferred sports games that are more bombastic instead of realistic, Mario Tennis Fever ($70) is shaping up to be a real grand slam. Pre-orders are live now ahead of the title's official release on February 12.