Chappell Roan Is Ready To Shine — On Her Own Terms, and With Dan Nigro By Her Side

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“I’m like the 18-plus version of Hannah Montana,” jokes Chappell Roan of her vibrant persona, which she says is inspired by her inner child. The embodiment of a Y2K pop star fantasy, Roan often pairs her long, auburn curls with bright eyeshadow, sparkly corset dresses and silver go-go boots or a pair of leg warmers.

“When I think of myself at 8 or 9 years old, I loved over-the-top looks with big hair and anything tacky,” recalls Roan, now 25. “I also loved drag makeup, even though I didn’t know it was drag makeup back then … I like to live out the part of me that was really never allowed to be herself.”

Growing up in Willard, Mo., which has a population of 6,300, Roan was trapped in the small-town mentality. “When I started [making music], I was very depressed, very dark and really serious,” she says. Roan learned to play piano by listening to her favorite songs and began posting covers on YouTube under her birth name, Kayleigh Rose, that subsequently caught the attention of record labels.

In 2015, the 17-year-old signed to Atlantic Records as Chappell Roan (a tribute to her late grandfather) and moved to Los Angeles. But after five years at the label, during which she released fan favorites including the dramatic rally cry “Pink Pony Club,” co-written and produced by Dan Nigro, she was dropped in 2020.

The letdown turned out to be a jumping-off point. “My world opened up, and so did my music,” she says. “My music reflected the feelings of my first time in a gay club, my first time falling in love with a woman, my first time feeling homesick — I had to go through all those experiences, that pain and suffering, to rebirth myself into where I am now.”

Chappell Roan

Roan worked through the pandemic to launch her career as an independent artist with songs like “Naked in Manhattan,” also produced by Nigro. She and Nigro met in 2018 and clicked by the end of their first session together, from which she emerged with the 2020 pop ballad “Love Me Anyway.” “I feel like once we were seeing the trouble with the label, that’s when I think we were both like, ‘OK, maybe this is bigger than us just making songs together,’ ” recalls Nigro. “It probably took a year before we were both like, ‘Wait, should we just start making an album?’ ”

As the project started to take shape, Roan and Nigro began discussing her options — including being open to a new major-label deal. “The biggest thing was finding people that fully understood it and were going to just [offer] support, as opposed to try and take over,” says Nigro, who launched his Amusement Records imprint earlier this year with Roan as its first and only artist. “We realized within six months — my manager, her manager and the two of us — that it was too much. Kayleigh was literally like, ‘I am nonstop on this. We need more people.’ ”

In early 2023, Roan and Amusement partnered with Island Records. She knew her second try with a major would have to be different and says it was all about “mutual respect” and creative freedom — and, of course, funding. “Island has a team that truly adores the project and doesn’t want to change it but only wants to understand it,” she says. “I met with nine different labels, took multiple meetings, and I was very meticulous about what I wanted and needed. I encourage other artists to remember that labels need you. You don’t need them.”

With her Island debut slated for the fall, single “Casual” became a viral “situationship” anthem, while her latest single, the pop track “Red Wine Supernova,” delivers on exactly what she wanted: a chance to let loose and be unashamedly herself. The song was originally written as a “sad, slow vibe” in 2019, as Roan continued to grapple with being “taken seriously” as a young woman and a queer artist. “It’s a battle a lot of artists who sing about queerness struggle with too, because you’re already in the territory of people not thinking that your relationships are as serious as heterosexual relationships,” she says. “It’s still really hard for me to be campy.”

Chappell Roan
Chappell Roan

Thanks to the encouragement from Nigro, the song took on a more silly, celebratory nature, filled to the brim with cheeky sexual innuendo (“I heard you like magic/I got a wand and a rabbit/So baby, let’s get freaky, get kinky/Let’s make this bed get squeaky”). “I’m just writing from a place that feels best to me,” she says of the end result. “It’s intentional to make [my music] feel like a party, because that’s what queerness feels like: It is a party.”

Roan adds that her music draws from disco-pop created by Black artists, compelling her to give back at every turn. She invites local drag queens to open for her on tour and donates portions of ticket sales to For the Gworls, an organization that raises money to aid Black transgender people. “Especially as a queer person who has the privilege of making money off the queer community to support myself, it’s important to redistribute funds.”

And now, after nearly a decade under her belt and a second chance in front of her — with her forthcoming album and fall tour of 2,000-capacity venues — Roan is also ready to give back to her younger self. “I hope that I continue to love myself and strive to find a healthy way to deal with this career,” she says. “This industry does not thrive off of gentleness. It thrives off of exploitation, unfortunately.

“I hate this industry,” she continues, “but I love it because I get to have so much fun.”

Chappell Roan

This story will appear in the June 10, 2023, issue of Billboard.

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Newsletter element

Microsoft could launch the next-generation Xbox console sometime in 2027, AMD CEO Lisa Su has revealed during the semiconductor company’s latest earnings call. Valve is on track to start shipping its AMD-powered Steam Machine early this year, she said, while Microsoft’s development of an Xbox with a semi-custom SOC from AMD is “progressing well to support a launch in 2027.” While it doesn’t necessarily mean Microsoft is releasing a new Xbox console next year, that seems to be the company’s current goal.

Xbox president Sarah Bond announced Microsoft’s multi-year partnership with AMD for its consoles in mid-2025. Based on Bond’s statement back then, Microsoft is embracing the use of artificial intelligence and machine learning in future Xbox games. She also said that the companies are going to “co-engineer silicon” across devices, “in your living room and in your hands,” implying the development of future handheld consoles.

Leaked documents from the FTC vs. Microsoft court battle revealed in the past that Microsoft was planning to make the next Xbox a “hybrid game platform,” which combines local hardware and cloud computing. The documents also said that Microsoft was planning to release the next Xbox in 2028. Whether the company has chosen to launch the new Xbox early remains to be seen, but it is possible when the Xbox X and S were released in 2020, and they haven’t sold as well as the Xbox One.

This article originally appeared on Engadget at https://www.engadget.com/gaming/xbox/amd-suggests-the-next-gen-xbox-will-arrive-in-2027-052707822.html?src=rss

Google might have been officially ruled to have a monopoly, but we're still a long way from figuring out exactly what that determination will change at the tech company. Today, the US Department of Justice filed notice of a plan to cross-appeal the decision last fall that Google would not be required to sell off the its Chrome browser. The agency's Antitrust Division posted about the action on X. According to Bloomberg, a group of states is also joining the appeal filing. 

At the time of the 2025 ruling, the Justice Department had pushed for a Chrome sale to be part of the outcome. Judge Amit Mehta denied the request from the agency. "Plaintiffs overreached in seeking forced divesture of these key assets, which Google did not use to effect any illegal restraints," Mehta's decision stated. However, he did set other restrictions on Google's business activities, such as an end to exclusive deals for distributing some services and a requirement to share select search data with competitors.

Google has already filed its own appeal over this part of its ongoing antitrust battle. Of course, the tech giant is hoping to get off the hook with fewer penalties rather than the heavier ones the DOJ is seeking.

This article originally appeared on Engadget at https://www.engadget.com/big-tech/doj-and-states-appeal-google-monopoly-ruling-to-push-for-harsher-penalties-against-the-company-235115249.html?src=rss

If you had trouble using ChatGPT today, you aren't alone. The AI chatbot experienced a partial outage for many users this afternoon, with Down Detector saw reports reaching more than 12,000 reports around the peak point of the issue today.. OpenAI issued a status update shortly after noting that "elevated error rates" were occurring for ChatGPT and Platform users. That problem was marked as resolved at 5:14PM ET.

While the initial outage may be repaired, OpenAI does still have an active status alert up. It's only for the fine-tuning component of its API service. But the end may also be in sight for that final issue, because the current statement from the company is "We have applied the mitigation and are monitoring the recovering.

Another AI chatbot, Anthropic’s Claude, also experienced an outage today. It listed similar issues with "Elevated error rate on API across all Claude models." That status was resolved by 1PM ET.

Update, February 3, 2025, 6:17PM ET: Updated to reflect the change in status and mention Claude outage.

This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpt-is-back-up-after-an-outage-disrupted-use-this-afternoon-210238686.html?src=rss

2K owner Take-Two has paused development on Borderlands 4 for the Nintendo Switch 2, the company shared during its Q3 2026 earnings presentation. The Switch 2 port was originally planned to be released on October 3, 2025, a few weeks after the game's September 12 launch on all other platforms, but was indefinitely delayed on September 23.

"We made the difficult decision to pause development on that SKU," Take-Two told Variety. "Our focus continues to be delivering quality post-launch content for players on the ongoing improvements to optimize the game. We’re continuing to collaborate closely with our friends at Nintendo. We have PGA Tour 2K25 coming out and WWE 2K26, and we're incredibly excited about bringing more of our titles to that platform in the future."

When the Borderlands 4 Switch 2 port was originally delayed, the game's developer Gearbox shared that the port needed "additional development and polish time" and that it hoped to "better align this release with the addition of cross saves." In Take-Two's Q2 earnings presentation on November 6, 2025, the Switch 2 port was still listed as having a "TBA" release date. The lack of mention in the company's Q3 presentation and Take-Two's comment to Variety pretty much confirm that if a Switch 2 version happens, it won't be anytime soon. The official Borderlands 4 post-release content roadmap currently lists plans for paid and free story DLC and raid bosses, but nothing related to additional ports of the game.

Grand Theft Auto VI's planned November 19 release date is still on the books, however. Rockstar Games' next blockbuster title was originally supposed to be released in fall 2025, before it was delayed to May 2026 last May. The game was delayed a second and final time — at least for now — in November 2025, to its current November 2026 release date.

There's still room for another delay, but in the earnings statement Take-Two projected confidence, sharing that Rockstar would start marketing the game this summer. The franchise remains a cash cow, so it’s only natural the company would want to get the rollout of Grand Theft Auto VI right. As part of its earnings presentation, Take-Two shared that Grand Theft Auto V, which was originally released all the way back in 2013, has sold 225 million units.

This article originally appeared on Engadget at https://www.engadget.com/gaming/take-two-hit-pause-on-the-switch-2-port-of-borderlands-4-222546776.html?src=rss

If you've had trouble using ChatGPT today, you aren't alone. The AI chatbot is experiencing a partial outage for many users this afternoon. Down Detector reports of issues with the service leapt from almost nothing to more than 12,000 around 3PM ET. 

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Down Detector

OpenAI issued a status update noting that "elevated error rates" are occurring for ChatGPT and Platform users. All 13 components of ChatGPT are marked as having “degraded performance” on the OpenAI status page. "We are working on implementing a mitigation," the company said, although it didn't provide an anticipated timeline for when the issue might be resolved.

The story is developing…

This article originally appeared on Engadget at https://www.engadget.com/ai/chatgpt-is-down-for-many-users-this-afternoon-210238573.html?src=rss
In today's Daily Reflection we explore the significance of Candlemas, marking the humble presentation of Jesus in the temple and Simeon’s recognition of Him as the Light.The profound identity of Christ as the exclusive source of spiritual truth and the "Light of the World" who offers warmth and peace.How the light of Jesus uniquely bridges our connection to God, offering a path out of darkness toward eternal life.The invitation to begin a journey of faith not with total certainty, but by simply noticing and choosing not to turn away from His light.WATCH THE DAILY REFLECTION ABOVE

Apple has just released Xcode 26.3, and it's a big step forward in terms of the company's support of coding agents. The new release expands on the AI features the company introduced with Xcode 26 at WWDC 2025 to give systems like Claude and ChatGPT more robust access to its in-house IDE. 

With the update, Apple says Claude and OpenAI's Codex "can search documentation, explore file structures, update project settings, and verify their work visually by capturing Xcode Previews and iterating through builds and fixes." This is in contrast to earlier releases of Xcode 26 where those same agents were limited in what they could see of a developer's Xcode environment, restricting their utility. According to Apple, the change will give users tools they can use to streamline their processes and work more efficiently than before.

Developers can add Claude and Codex to their Xcode terminal from the Intelligence section of the app's setting menu. Once a provider is selected, the interface allows users to also pick their preferred model. So if you like the outputs of say GPT 5.1 over GPT 5.2, you can use the older system. 

The tighter integration with Claude and Codex was made possible by Model Context Protocol (MCP) servers Apple has deployed. MCP is a technology Anthropic debuted in fall 2024 to make it easier for large language models like Claude to share data with third-party tools and systems. Since its introduction, MCP has become an industry standard — with OpenAI, for instance, adopting the protocol last year to facilitate its own set of connections. 

Apple says it worked directly with Anthropic and OpenAI to optimize token usage through Xcode, but the company’s adoption of MCP means developers will be able to add any coding agent that supports the protocol to their terminal in the future. Xcode 26.3 is available to download for all members of the Apple Developer Program starting today, with the Mac Store availability “coming soon.”

This article originally appeared on Engadget at https://www.engadget.com/ai/apple-just-made-xcode-better-for-vibe-coding-195653049.html?src=rss

Developer Obsidian recently announced that it currently has no plans to make The Outer Worlds 3, according to a report by Bloomberg. Company head Fergus Urquhart didn't give a reason as to why Obsidian won't be working on a sequel, but he did note that the performance of The Outer Worlds 2 was "disappointing" and that it needs to "think a lot about how much we put into the games, how much we spend on them and how long they take."

Urquhart also said that Avowed was something of a miss for the company, but that it remains committed to the franchise. Obsidian plans to "keep making games in the Avowed universe," but that doesn't necessarily mean a legitimate sequel. Avowed is, after all, set in the same world as Pillars of Eternity.

Obsidian is still working on DLC for The Outer Worlds 2, so fans have that to look forward to. Urquhart also confirmed the company is making some DLC for Grounded 2, which was actually a hit. It released three games last year, which Urquhart said was a bad move for support teams.

“Spacing those releases helps the company manage its resources and not burn everybody out. It’s not good to release three games in the same year. It’s the result of things going wrong," he said.

The developer is also making some entirely new games, of which we know nothing about. As for Avowed, it's coming to PS5 on February 17. All versions are getting an anniversary update that includes a New Game Plus mode, new races, new weapon types and more. It's a good game and well worth the time of PlayStation fans, especially those who have dabbled with The Elder Scrolls franchise.

This article originally appeared on Engadget at https://www.engadget.com/gaming/obsidian-has-no-plans-to-make-the-outer-worlds-3-likely-due-to-poor-sales-192756351.html?src=rss